Laboratory for Intelligent Systems and Controls

The Great Detective Game of CLUE®

Principal Investigator: Dr. Silvia Ferrari

Graduate Student: Chenghui Cai

 

 

 

 

 

 

The CLUE project is on the topic of AI in computer game and offers a convenient simulation environment for intelligent methods exploration for surveillance systems. As is known, CLUE is a poplar game and its object is to find the answer to the hidden three cards, i.e. who, where and how. The key issue in CLUE for a player is suggestion making including the sub-problem of optimal movement. The motivation of research on Clue is based on the similarity of surveillance systems such as landmine detection and Clue: suggestion making <-> sensor measurement; optimal movement <-> platform (robot) path planning. Many interesting problems are involved in the game simulation, such as, probabilistic inference, decision making, preposterior decision analysis, path planning, etc. A BN approach based on updated evidence table (ET) including both hard and soft evidence is proposed to solve the problem of computer player's intelligent suggestion making in the computer game of CLUE. CLUE belongs to a class of problem, so-called Treasure Hunt Problem.

 

Conducting the research at Duke University is Dr. Silvia Ferrari , Assistant Professor in Mechanical Engineering at Duke University , and her graduate student, Chenghui Cai.

 

CLUE® game board. CLUE® & ©2006 Hasbro, Inc. Used with permission.

 

 

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